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The Witcher 2 (PC only you tards.. conslol release rumoured ~4 months later)

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Chippie +

dm6

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Finished it tonight and I wish I had played it sooner. Probably my second favourite game of the year after Portal 2.

It's great to see a developer create a classic style RPG and it sell well.

Stuff I liked

- No DRM
- Free updates!
- Absolutely stunning graphics, it looks nicer then Battlefield 3 after playing both maxed out.
- Great, mature story. The dialog by nearly every character is great
- Combat is awesome once you get the hang of using Quen but it can be really tough at the start and I can't imagine how many times I would of died if I played it on launch without the tutorial that is now available.
- You can nail bitches. I think I would of got the achievement for this if there was one.
- Letho is a good bad guy.

Bad Stuff

- Inventory limits is retarded. You constantly have to sell stuff only to realise you just need what you sold to make some potion. I installed a mod that gave everything 0 weight to make this easy
- QTE's
- Ending is a bit sudden and I think the game could of done with another chapter but I still enjoyed the ending.

9/10

Last edited by Chippie: 01-Nov-11 at 11:53am

Reason: cant spell

The Duke +

better resolution than the real world

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You probably know this, but with the inventory there's a chest in each chapter that you can store items in. The items in the chest carry other to following chapters.

I'm on Chapter 3 (I think, the Dwarf village). Really enjoying it so far.
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legless +

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Yeh its a beautiful looking game, I loved it. BUT I didnt finish it, got too busy with work then when I came back to it I started getting crashes (probably the nvidia driver), and the patch refused to update, so I couldnt be fucked. Shame.
I’m a simple man. I like pretty, dark-haired women, and breakfast food.
Wowk +

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Quote:

Originally Posted by NismoR31 View Post

yes yes yes. VERY worth it! Just make sure you stick it out through the first act. It takes a little bit to warm up then you get hooked badly.

So true.

I was bored shitless in The Prologue, but I kept at it and it ended up being one of the most enjoyable games I've ever played.

Started The Witcher 2 last night, I like where it's heading. The gameplay is pretty different from the first (which is taking some adjusting to after finally getting well-versed at the various hot keys and what not in the first one), but I like that the voice acting is way way better, and it has more of an epic feel to it. It looks freakin' amazing too - even on the absolute lowest settings (1024 x 728, low textures/rendering/blah blah blah) it still looks pretty awesome. I'm surprised my laptop can run it as well as it does.

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Originally Posted by Psyentist

More than 23 Australians like techno (and I can prove it)...
http://soundcloud.com/groups/techno-fans-australia

Wowk +

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Just got my first "finishing move" mini cinematic. Epic.

Geralt is a bad ****.

Quote:

Originally Posted by Psyentist

More than 23 Australians like techno (and I can prove it)...
http://soundcloud.com/groups/techno-fans-australia

The Duke +

better resolution than the real world

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Witcher 2 Enhanced Edition has been released. It's a free update for Witcher 2.

Quote:

The Enhanced Edition of The Witcher 2 gives you 4 more hours of quests, new cut-scenes and cinematics and over 100 improvements, when compared with the initial version of the game.

Also, now no matter where you bought the Witcher 2, you can claim a free backup copy from gog.com -
http://www.gog.com/en/witcher2/backup/

Quote:

The free backup of The Witcher 2 on GOG.com is available to gamers who bought the game at any other store in the world. If you bought The Witcher 2 from GOG.com, of course, you already have a DRM-free copy you can download whenever you want--right on your shelf!

So it will be a DRM-free version of the game, and include the bonus material from gog.com -

manual
19 wallpapers
exclusive game guide (97 pages)
high quality artbook (232 pages)
soundtrack (320 kb/s 50 tracks)
14 bonus videos (46 min)
6 making of videos (48 min)
14 avatars
41 HQ artworks
Triss Playboy session
comic book (50 pages)
map of The Northen Kingdom
7 papercraft dolls with game's characters
pamphlet & envelope
The Witcher 2 version 2.0 autopatcher


The game has been released on XBox 360
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Fledz +

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I should probably finish the first one. Actually, I should probably finish Skyrim too. Oh and Grim Fandango too. Fucks sake, I need to be a kid again...
Chippie +

dm6

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CD Projekt are the best

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Originally Posted by jarrardscott View Post

guessing im really slow on this.

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Originally Posted by Derelict View Post

It's called being a tradie, dickhead.

Eh... my gay friend that works in IT recommended them to me

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and the mods begin appearing!

this one is made by two of the actual devs in their spare time. A full rebalance of the fighting systems

http://redkit.cdprojektred.com/index...od&m=show&p=77


CORE CHANGES

Up to 80% increase in responsiveness per Geralt’s animations.
Up to 50% increase in responsiveness per NPCs animations.
Added strafing while being locked on an enemy and walking.
Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn’t mean Geralt is invincible. It’s not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
Monster attacks still cannot be parried with a sword.
While using Guard Stance Geralt channels an active Quen shield.
Above listed changes to defence mechanics decreased importance of rolling in combat.


ENEMIES

Durability of enemies is based on their defensive skills and armor, not just high vitality.
Mages and assassins don’t use duration based shields, instead they have a chance to block each attack seperately, including witcher Signs. This removes the duration godmode from enemies that forced player to run away.
Letho and elite assassins will counterattack when player is relentlessly attacking them.
Arachas and Endriaga Queens learn they should defend against sword attacks after receiving few hits.
Removed knockdown effect from enemy swordsmen attacks.


CHARACTER DEVELOPMENT

Decreased the number of skills to ensure quality over quantity. Experience rewards and leveling were adjusted to current character development.
Geralt now starts with core witcher skills already learned. No need to go through Training tree before unlocking other branches.
Removed many passives from skill tree to replace them with more active abilities. Remaining passives are changed to make them more attractive.
All skills now have one level ( previously 2 ).
Aard and Igni Signs have been changed from projectile to cone area of effect.
Riposte doesn’t require Guard Stance to activate, only attacking in a timed window.
Changed riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.
Experience points are given only for progressing through quests, not for killing enemies. This encourages role-playing without worrying about missing experience.
Geralt no longer buys witcher specific recipies from random merchants. He recalls lost memories as a part of character development.


BALANCE

Each enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Following this pattern allowed to created consistent rules that every character follows. A barechested bandit won’t survive more hits than a knight in platemail just because the bandit was encountered later in game.
Decreased the disproportion in stats between starting equipment and late game equipment.
Changed Geralt’s starting equipment. He now carries core alchemical recipies and schematic for silver sword.
Moved the weight of character power from equipment to character development. Learned skills should have as big impact on Geralt’s badass factor as items.
Geralt’s armors are split into 4 categories: leather jackets, heavy leather jackets, combat jackets and heavy combat jackets. Heavier armors impose small damage penalty on Geralt. Players need to choose between max damage and protection.
Items imported from The Witcher savegames are of the same quality as in the first game. An exceptional armor and weapon remains valuable. This makes the game easier, but it is an intentional reward.
Set elixirs and oils duration to 1 hour.
Added potion overdose and heavy overdose debuffs on toxicity thresholds 55 and 65.
Removed Fatigue penalty that decreased sword damage and damage reduction on block when Vigor was spent on Signs or Parry. It discouraged some players from using Signs becaused it decreased Geralt’s sword DPS.
NPCs deal full damage to other NPCs.
Removed 50% Hit Points condition for throwing enemy off height with Aard.
Decreased Riposte damage multiplier to 1.0, but added 30% enemy parry chance debuff.
Riposte no longer costs Vigor.
Silver throwing daggers are considered as silver weapons for damage calculations against monsters.
Made range weapons ignore armors when calculating damage — armor penetration.
Inceneration, Bleeding and Poisoning effects are allowed to be active at the same time.
Made quest experience rewards more consistent. There are no longer any situations where player is rewarded with 50 experience points for one quests and 2000 for another.
Made moral choices in quests equally rewarding in terms of experience and items. Players should be encouraged more to role-play instead of weighing quest rewards.
Geralt gains knowledge about monsters faster.
Changed rewards for gaining knowledge about monsters to monster specific oils for swords.
Set minimal damage dealt by Geralt to zero ( was 5 ).
Removed bonus damage for backstabs. Geralt is not parrying attacks coming from behind, so it is a penalty already. Backstab damage bonus would be an overkill. As for the the enemies, this change removes the urge for immersion breaking behavior, like constantly rolling behind an enemy for bonus damage.
Changed arena item rewards for each wave to fit mod item progression.
Decreased amount of enemies in few arena waves.
Finally soaked boots in tutorial weigh more than dry boots!!


ECONOMY

Moved DLC armors from starting equipment to quest rewards and shops.
Decreased the number of armors and weapons present in game. Amount of equipment is adjusted to provide smoother item progression without making huge amount of items useless stat-wise.
Weapons and armors that are present in the game were picked according to these rules: visual differentiation, witcher low level magic setting. Some items available in game assets but not used in original game were reintroduced.
Moved more quality items from quest rewards to shops and distributed them among Chapters. Player should be encouraged to regulary spend money in shops.
Decreased buying cost of swords and armors. Player should be able to buy items more often, not hoard money.
Decreased amount of loot dropped from enemies.
Removed some of the junk items from container definitions.
Made vendors specialize in certain type of merchandize.
Witcher specific recipies cannot be bought but also cannot be sold to merchants.


VISUALS

Added Focused Combat Stance. Geralt enters focused state during challenging encounters. It’s a visual eyecandy, so it happens automatically based on calculated combat threat level.
While in Focused Stance Geralt performs piruettes ( NEW ANIMATION ) instead of rolling and uses Guard Stance idle animation.
Enemies explode when killed by mage spells. Does not apply to witcher Signs – they are not that powerful.
Made finisher animations which use Signs unlocked by upgrading Aard and Igni in character development.
Removed cutscene swords. Geralt will use his currently equipped sword in all cutscenes.
Equipped enemies with swords according to their social status, wealth and current situation in the game. For example, soldiers patrolling areas near ghost fog in Act 2 are equipped with silver swords like the story suggests.
Decreased camera shake effect used on each step of huge creatures like trolls and golems.
Removed green cloud effect from enemy poisoning FX.


FIXES

Tweaked anim events in all combat animations to improve timings and responsivness.
Fixed sword oils not providing bonus damage against monsters.
Fixed Circle of Power: Endurance giving Circle of Power: Vitality bonus.
Fixed a bug where Geralt was always doing 2 more steps after roll before stopping.


OTHER

Removed mashable quick time events. Single button QTEs that can end with player’s death can be disabled from game options.
Decreased cooldown for returning to exploration after combat from 7 to 2 seconds. Geralt will be able to interact with environment quicker after combat.
Removed necesity to enter meditation panel to learn new skills on difficulty levels above Normal.
Changed item rarity names to reflect witcher’s low level magic setting. Items are no longer MAGICAL and EPIC.
Decreased attacked enemy importance for targetting to make switching enemies easier.
NismoR31 +

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2nd mod on the list

http://www.moddb.com/mods/play-as-female-witcher-wip
meldavid +

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The Witcher 2 Enhanced Edition from GOG $5.99

http://www.gog.com/gamecard/the_witcher_2
Fledz +

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Man, this laptop is so shit. Even on lowest graphics, this is too sluggish for me to be happy playing it. It's playable, but the combat isn't smooth enough. I might bump it down from 1080p or just wait a month until my PC gets here.

For comparison, Skyrim runs with no major problems. lol console textures
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