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DiRT Rally: Chuck a right ya wombat

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DiRT Rally: Chuck a right ya wombat
Something is wrong at Codemasters. They seem to have forgotten they are the doyen of producing tripe and are making a new rally game with no bullshit, and making it realistic. They chose to go early access so they could listen to feedback from users and make the game what they really want, instead of a clusterfuck of licensed Ken Block endorsed rubbish.

No cross-platform arcade junk to please the masses. Rather than ramble on about it, this user-review sums up the general consensus:

Quote:

Originally Posted by mfbeast

I haven't raged this much since I first tried Richard Burns Rally... 9/10

People who like DiRT 2 & 3 are saying they hate this game. Which means it's GOOD

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Currently US$31.fiddy on Steam
http://store.steampowered.com/app/310560/

Definitely adding this to my wishlist
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Hard to believe the terms Codemasters and Early Access can be combined to form something promising. But it does sort of look that way.
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Hallelujah. It was only the other day that I was pining for the old CMR days.

This had better make it to consoles eventually. *shakes fist*
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played dirt 2 last year yet to play dirt 3 , hopefully dirt 3 is better
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Quote:

Originally Posted by Gruso View Post

Hard to believe the terms Codemasters and Early Access can be combined to form something promising. But it does sort of look that way.

double neg equals a positive?
Bye now!
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I enjoyed the WRC 4 FIA game. Will keep on eye on it. The gfx look amazing.
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I'll wait until final release and reviews.
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Definitely keen! Been a while since a decent rally game.

Quote:

Originally Posted by chimby View Post

Needs more Prog imo.

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some of the sim racers on ocau are praising it. It's not without its flaws but they are working to fix them

Quote:

I'd say it sits nicely between RBR and the Simcade rally games we have had ever since. It's difficult, it requires a lot of concentration and practice but it is still forgiving enough for it to be enjoyable more than frustrating. Nailing a long series of sweeping 6's into a right 3 still feels as good as it did in RBR, you can really get a good kick out of this game and feel a nice sense of achievement when you nail a stage.

It's only going to get better as they revise the controls and add content too.

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Quote:

Originally Posted by RaVeR_SpIkE View Post

played dirt 2 last year yet to play dirt 3 , hopefully dirt 3 is better

Wouldn't piss on dirt 3 if it was on fire.
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Really wtf is going on at Codies

A guy made this vid about the wheel & ffb problems

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Codies saw it

Quote:

Originally Posted by Codies community manager

Steve our Physics guy, Nick and Paul who do the car handling, Paul Coleman the Chief Game designer and myself had a skype call with him today. Really smart guy and he knows his stuff inside out, its the kind of feedback like this we need too. Good in-depth feedback that we can work with.

Dom (the guys name) has given us a lot to think about, we're going to get to work on it and when we have something to show he's agreed to come down and help us fine tune the new settings. I won't lie this isn't the kind of thing we're going to fix in a few days but we will of course keep you all updated.

Feel free to talk to Dom about the call too, I've told him that he's free to discuss our conversation and what he thought - we don't want anything like this to be a secret.

Quote:

Originally Posted by bettalines (who did the vid)

"I've posted this on GAF, but I'll stick it here too:

I spoke to Codemasters via Skype today, Lee conducted the chat, Paul was listening in, and the three physics guys had a bunch of questions for me. A shaky connection meant that the video chat didn't last long before we had to switch to audio, which probably made it even more difficult to explain myself!

The matter of self-aligning torque was discussed, and there was a suggestion that this 'inverted' feeling was at least partly down to the fact that the feedback is optimised for short rotations, making it reach the other side of the output curve too soon, or something along those lines. I discussed how the majority of PC sims do wheel calibration, turning through the full range and then doing the 90 degree left/right so that there is a 1:1 relationship between your wheel's rotation and the sim, and it sounded like they were keen to add something like that to the menus. We also discussed how this countersteering sensation would change depending on the surface type, but that is something very hard to explain over the phone!

In any case they are aware of the problem, and they've invited me to the studio to give more hands-on feedback once they made some changes. I'm not sure when that'll be, but I'll gladly accept.

I'm very pleased to see Codies being so open about this project - as others have said, it's Early Access done right."

It's like they hired some peeps who care more about making a good product than just money.

Last edited by NismoR31: 03-May-15 at 01:51pm

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Quote:

Originally Posted by silverspoon View Post

Wouldn't piss on dirt 3 if it was on fire.

Yeah, it's terrible. Who the hell wants to drift in a rally sim.
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I has this. It's good. Really really good. Still undecided if it's better than RBR as I haven't played enough yet, but so far it's up there.

Have put the wheel away tonight as child loves the wheel "brum brum", sits on my lap & turns it for a minute then chucks a wobbly & cries for who the fuck knows what reason. Worked out he definitely doesn't like the force feedback if we're actually driving, but also cries even if it's just at the desktop and no feedback happening.
Maybe pikes peak in a 600bhp peugeot wasn't the best car to learn to drive in
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*sigh* 4 months till release.
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What do you mean 4 months til release? It's already out of early access. They're still adding extra content for free tho
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Watchoo mean? It came out of early access earlier this month.

[edit] what he said

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Quote:

Originally Posted by NismoR31 View Post

Have put the wheel away tonight as child loves the wheel "brum brum", sits on my lap & turns it for a minute then chucks a wobbly & cries for who the fuck knows what reason. Worked out he definitely doesn't like the force feedback if we're actually driving, but also cries even if it's just at the desktop and no feedback happening.
Maybe pikes peak in a 600bhp peugeot wasn't the best car to learn to drive in

I'm nervous about having these wheels around kids. The calibration routine on powerup would snap a wrist if it was in the wrong place.

For some gentler driving though (lol Dirt Rally is even traumatic for adults) maybe he'd dig Euro Truck Simulator. There's a demo: http://store.steampowered.com/app/227300/
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Quote:

Originally Posted by NismoR31 View Post

What do you mean 4 months til release? It's already out of early access. They're still adding extra content for free tho

Inferior input.
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loving this! Sent child to daycare today so we can have a relaxing day off. Means i can play this without "brum brum waaah" aka let me steer


just got the best cheevo ever

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So thoughts after having done a few championship events:

It's not quite RBR level in terms of having to absolutely nail every corner to go fast. Still need to nail most to win.

Frustration level almost as bad as RBR. not as bad as RBR, but maybe that's just coz I'm a much better rally driver these days & can jump straight into this and perform at a decent level. Probably proof of good physics going on that I can pick this game up quickly. I have only been driving the Mini so far tho. just drove the Escort. I suck. [ed] setup tweaking helped. I suck a bit less now.

Championship stuff is actually GOOD! CODEMASTERS PLEASE LISTEN TO YOURSELVES & DO THIS SHIT IN EVERY GAME!!
There's no flashy bullshit. You perform, you make money. You hire & fire your engineers, they level up as you keep them for longer & you unlock more engineer slots as you drive further. They each have strengths & weaknesses in different areas of the car & you need to optimise your crew to best fix stuff you tend to break most on your car.

I really really hope they now take all they learnt from this and apply it to a fucking F1 sim!

Last edited by NismoR31: 04-Jan-16 at 01:01pm

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Honestly who needs wheels anyway?



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update! (i know you're all dying to hear more)

This is better than Richard Burns Rally. There you go.

SATISFYING AS FUCK when you get it right! Killing it in the escort now but still get screwed over now & then by my navigator calling a fucking level 1 corner as i'm crashing in the middle of it. Yeah thanks buddy.
I've tried changing the calling setting to earlier but that ends up too early most of the time and i get caught out coz i forget what's coming
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Don't stahp
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I can see how this would be RBR level frustration inducing for anyone not using a wheel & who hadn't played quite a bit of RBR in the past.

I have all AIDS turned off coz using wheel. I guess you'd need AIDS if you were using some kind of controller that wasn't a wheel. If you weren't using AIDS with a non-wheel controller it'd probably go flying through a brick wall pretty fast.
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Finland is just brutal. So many jumps. So many trees to jump into. Ditches are good fun to hug.
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Mr Navigator needs a new job.
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Quote:

Originally Posted by NismoR31 View Post

Mr Navigator needs a new job.

He does seem to get a bit out of breath in Finland.
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Green sector!

Shit fuck tree.
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Getting there with the escort, it's taken awhile.

Fuck this is good. Learning to back off a bit helps.

Runs at 120fps on the potato.
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Yeah the escort takes a bit of learning. It feels sluggish & taily coming from the mini, but a bit of setup tweaking & re-training your brain & you can get it going pretty quick.

Remember - slower is faster. Get your lines right, control your throttle, point the car the way you want to go & get it launching out of those corners.
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Love it when he tells me to be brave.

I was dialing back on the diff to reduce the oversteer for ages, then tried a Monte Carlo pre-set with max oversteer last night. It was a handful, but suddenly I'm fastest by 10 seconds a stage.
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yeah tarmac stages you can stiffen everything right up & lock the diff a hell of a lot more. Loose surfaces like gravel you want to maximise contact with the ground so loosen it all quite a lot. Snow you can go a bit stiffer as it's generally smooth, but not too much on the drive wheels or you'll just break traction all the time.
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title updated. release April for PS4/bone.

Cannot wait to start throwing the controller around the loungeroom and waking up half the block with this game.
step on my cubes.
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Holy fuck! Srsly is this REALLY Codemasters?!?

Quote:

Originally Posted by Codies

Great news!

We’re delighted to be able to confirm that there will be additional content coming to DiRT Rally on April 5th, 2016, to coincide with the launch of DiRT Rally on PS4 and Xbox One. To showcase this new content, we’ve put together a brand new trailer – which you can take a look at right here:

Media Player

In addition to the content we’ve added during DiRT Rally’s Steam Early Access programme, all players, whether you play on PS4, Xbox One, or PC, will now be able to enjoy some awesome new additions to the game when April arrives.

New Classic Mini and Super 1600 series will introduce the thrills of rallycross from the beginning of the game, and we’ve added 21 advanced rally driving video guides which will help gamers maximise their rallying performance.

For the first time in the game, you’ll also be able to experience the vintage full gravel surface at Pikes Peak. And starting April 5th, you’ll also be able to take on Pikes Peak in the iconic Peugeot 208 T16 Pikes Peak. Not only this, but three of Colin McRae’s most iconic liveries will join his Focus livery in DiRT Rally – allowing you to relive the exploits of a legendary rally champion and icon of motorsport. We’ve been waiting a long time to be able to bring you the Impreza livery – and we’re delighted to be able to say that the iconic fluorescent yellow and blue design is now at its spiritual home with DiRT Rally.

The DiRT team have also added seven extra cars, including some huge (and most-requested) fan favourites. The vehicles in question are…

– Peugeot 208 T16 Pikes Peak
– Renault 5 Turbo
– Renault Alpine A110
– Opel Corsa Super 1600
– Peugeot 207 S1600
– Renault Clio S1600
– Mini Classic Rallycross

Original dirt surface Pikes Peak & the Peugeot 208 T16 PP!

Bonus internet points if you do it like this:

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Patch 1.1 out:

Quote:

Originally Posted by codies

PC players, welcome to DiRT Rally 1.1 – the new content is unbelievably good fun, so we hope you love and enjoy it.

And surprise! I know you were all expecting the console launch and new content today - but were you expecting CREST, our new telemetry tool?

That’s right - the Codemasters RaceNet Evaluation and Statistics Tool is now live and available on dirtgame.com! PS4 and Xbox One players will be able to access it through the website immediately, whereas PC players will need the latest patch to play with it. However, we’re delighted to finally let you get your hands on it! It’s very cool – so let us tell you a little more about what it offers.

First of all, you’re going to want to know where to access it! Head to dirtgame.com, log into your RaceNet account, and click through to the Dailies data. We’ll be supporting Daily 1 and Daily 2 to begin with, so make sure you get competing in those to make the most out of your new data sets.

When you arrive there, you’ll have a new button under the Leaderboard header – ‘View Telemetry using CREST’. Using this, you can compare your ghost to the fastest time’s ghost – and that comparison covers a range of different inputs and information, including: sector times, racing line, braking, acceleration, speed, and even which gear you’re taking the corner in.

Giving you live feedback from a top-down aerial view, you’ll be able to slow down time and analyse your performance corner by corner. You can choose to have the tracker follow your cars around the map, or you can control your view manually – choosing to focus on particular segments or corners of track.

You’ll also be able to sort users by assists and input – so if you’re starting off with assists and a pad, you’ll be able to gauge your performance against people in the same boat. And, by the same token, if you’re using a wheel without any assists, then you’ll be able to measure yourself against the fastest of your field. Honestly, we could talk about it all day – but the best thing to do is download the patch and see it for yourselves. It holds some incredible data, and the insight it offers should really help you perfect your driving styles.

Oh, and did we mention it’s available and accessible via mobile too? Yes – now you’ll be able to check out your performance on your phone too. Although, mobile access does come with a caution: be prepared for lots of refreshing and it taking over your life.

Of course, with V1.1 comes a whole host of tweaks and fixes – so here are the patch notes:



· Game – A stock engineer team are now used in the Service area for Online Events to prevent some players gaining an advantage. This will also occur in Leagues depending on the settings used.

· UI Fix – Users are now instantly informed and moved onto the next run if they unfortunately Terminally damage their vehicle on the start line of a Hillclimb event.

· Achievement Fix – “I am the 5%” unlocking criteria has now been made clearer.

· Online Fix – When a player enters the pause menu, their vehicle will now instantly ghost.

· UI Fix – Controller disconnection message is now always showing on top of whichever screen you are on at that time.

· Game Fix – Solved an issue when the option to apply the first perk to your Crew Chief was not showing.

· AI Fix – In a Hillclimb event, the AI drivers will now place correctly if they Terminally Damage in their second run.

· Online – Players no longer receive a Clean Race / Appearance bonus if they retire from the event early.

· Game Fix – Fixed an issue where a player takes 2 joker laps in a row and then their 2nd Joker lap icon disappears due to the AI driver entering the Joker lap.

· Vehicles - The threshold for punctures has been increased, making the tyres more resistant to punctures on landings.

· Controls – Players can no longer accidently unbind ‘Gear Up’ and ‘Gear Down’ controls when re-assigning buttons if they have their preferential transmission set as Automatic.

· COMMUNITY – Car Damage – Car parts will no longer clip through the Lancia Stratos cockpit when damaged.

· COMMUNITY – Animations – Drivers are now shifting correctly when using either of the F2 Kit Cars.

· COMMUNITY – Online Event – Some cars reported by the community should no longer gain an increase in performance after damaging their car exhaust.

· COMMUNITY – Reset Lines - Some reset lines around the tight hairpins on the Monte carlo stage, Route de Turini, have been replaced.

· Audio – Co-driver calls issues for Sweden have been fixed and minor adjustments to other locations.

· Graphics – Corrected an issue where the wrong car kickup VFX was incorrectly being used after completing a stage in Greece.

· Graphics – Crowd members in Sweden are now correctly dressed at all times.

· Exploit – Possible shortcut on the German stage Flugzeugring has been removed.

· Exploit – Users should now no longer have a second try at a daily event after quitting out via ALT+F4.

· Graphics – Lighting issues should now be resolved when using a system with 3+ graphics cards in use.

· Controllers – After using a racing wheel with H pattern transmission in game, upon rebooting and using a controller, the title will now recognise the change and change the transmission type accordingly.

· Replays – Car reset points are now the same when viewing a replay as they are in game, removing the possibility of collision issues when watching a replay in slow motion.

· Game – Custom Events now use a stock Team of engineers in the service area at all times.

· Game – Hillclimb – AI drivers who terminally damage in their 2nd run will now be correctly placed in the final results screen.

· Controller – Issue where the players controller will continuously rumble during the pre-race sequence for a rallycross event no longer occurs.

· Leaderboards – Players who use a non-standard character as the first letter of their driver name will now be shown correctly in an events leaderboard.

· Controls – Gear up/ Gear down can now be assigned controls when the user has set their transmission type to automatic.



Finally, thank you so much for sticking with us on this wild, twisty, ride that is DiRT Rally. Your honest feedback, enthusiasm and engagement with us and the game has been utterly wonderful - and we can’t thank you enough. You’ve helped make the game what it is today, and for that, we’re truly grateful. And now today’s arrived, we can’t wait to share it with the world.

http://forums.codemasters.com/discus...te-version-1-1
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Console versions are out too. Decent list of supported wheels:

Spoiler:
Supported wheel list for consoles

The next bit is exactly what it says on the tin! Both lists are subject to slight tweaking, but we’re delighted to announce that this is the peripheral hardware we’ll be supporting on each platform for DiRT Rally:

Xbox One

– Thrustmaster Ferrari 458 Spider Racing
– Thrustmaster TX – 599XX EVO 30
– Thrustmaster TX – F1 rim
– Thrustmaster TX – Ferrari GTE rim
– Thrustmaster TX – PS rim
– Thrustmaster TX – TM Leather 28 GT
– Thrustmaster TH8A Shifter
– Thrustmaster T3PA Pedals
– Thrustmaster T3PA Pro pedals
– Fanatec ClubSportWheel v2 with compatible Wheel Rim (Universal Hub for Xbox One / CSL P1 for Xbox One)
– Fanatec Clubsport Pedals V1
– Fanatec Clubsport Pedals V2
– Fanatec Clubsport Pedals V3
– Fanatec CSR Pedals
– Fanatec CSR Elite Pedals
– Fanatec Clubsport Handbrake (V2/V3 pedals required)
– Fanatec ClubSport Shifter (SQ)
– Hori Racing Wheel
– MadCatz Pro Racing
– Logitech G920 Racing Wheel


PS4

– Thrustmaster T80
– Thrustmaster T100
– Thrustmaster T150
– Thrustmaster T300 – 599XX EVO 30
– Thrustmaster T300 – F1 rim
– Thrustmaster T300 – Ferrari GTE rim
– Thrustmaster T300 – PS rim
– Thrustmaster T300 – TM Leather 28 GT
– Thrustmaster T500 – 599XX EVO 30
– Thrustmaster T500 – F1 rim
– Thrustmaster T500 – Ferrari GTE rim
– Thrustmaster T500 – PS rim
– Thrustmaster T500 – TM Leather 28 GT
– Thrustmaster TH8A Shifter
– Thrustmaster T3PA Pedals
– Thrustmaster T3PA Pro Pedals
– Fanatec ClubSportWheel V1
– Fanatec ClubSportWheel V2
– Fanatec Clubsport Pedals V1
– Fanatec Clubsport Pedals V2
– Fanatec Clubsport Pedals V3
– Fanatec CSR Pedals
– Fanatec CSR Elite Pedals
– Fanatec CSR Elite Wheel
– Fanatec Clubsport Handbrake (V2/V3 pedals required)
– Fanatec ClubSport Shifter (SQ)
– Fanatec GT2 Wheel
– Fanatec GT3 V2 Wheel
– Fanatec Porsche Wheel Turbo S
– Hori Racing Wheel
– Logitech G29 Racing Wheel


That said I've been playing casual style with a controller on the lappy, and it's still heaps of fun. Running medium settings to achieve 60+ fps, but it still looks fantastic.
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HAHA the stats thing on dirtgame.com is great! I've completed 11 barrel rolls

https://www.dirtgame.com/uk/racenet/1827663

need to get the wheel out & have another bash.
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Crikey, 17GB patch. No rally for me this week.
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rookie error. run steam while you're at work & don't blow your load limit each month
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'cause this: http://www.inthemix.com.au/forum/sho...&postcount=758

I could run the lappy overnight for off peak, but eh. I'll just wait to get home for unmetered d/l on 'node.
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If only it was out on Sunday. Telstra free data like this guy https://au.news.yahoo.com/a/31269708...-of-downloads/
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Quote:

Originally Posted by Gruso View Post

That said I've been playing casual style with a controller on the lappy, and it's still heaps of fun. Running medium settings to achieve 60+ fps, but it still looks fantastic.

I've worried it would be too brutal to play with a controller, but that's positive to hear.

I was expecting significantly more crazy telemetry, but the web page looks nice enough.
step on my cubes.
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Quote:

Originally Posted by Bracko View Post

I've worried it would be too brutal to play with a controller, but that's positive to hear.

Oh it's quite brutal. But it can be done.
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There are plenty of gumby assists to switch on to help the controller generation.
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One more stage... one more stage... [go to bed]... one more stage...
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Language warning ****s

Media Player

Last edited by Gruso: 09-May-16 at 08:08am

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The notes sheet on the roll! Tears.
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thankyou. made monday a bit easier
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That was amazing. Spilled me beer ya ****!
ಥ_ಥ - - - - - - - - - - - -ಠ_

"She was like a candle in the wind... unreliable."
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O Mick you are so cool
More cooler than a dolphin
Let's hug me


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