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Bioshock (Xbox 360/PC)

Created On October 1st, 2007 by jburden
inthemix.com.au
inthemix.com.au

jburden

Member Since : Oct, 2006

How many games have left your hands shacking?

Bioshock is over now, and I have been taken back to the title screen… But I crave more like some kind of junkie. The emotions are still running strong, and I just sit there staring at the game menu. Bioshock will be remembered for a long time to come. Lets go back to the beginning…

Rapture, a city built on the ocean floor, is free from the restraints of government, religion and morality. Everyone profits 100% from there own hard work, there’s no need to share. The pursuit of perfection leads to greed. Genetic manipulation creates an insane, Plasmid addicted population. A self centered utopian world descends into chaos. Your plane crashes into the ocean, You swim to a lighthouse that sits alone, and there’s no dry land for miles around. Entering the lighthouse you find the gateway to Rapture. A bathysphere lowers you 40 fathoms into darkness before erupting into the light of a new underwater world.

Once inside the city you glimpse your first Splicer; citizens that have chosen to genetically mutate themselves outside of humanity. Filling there bodies with so much ADAM to power their Plasmid abilities, they now crave it. Addicted. Mutated. Insane. I want to tell you more. But I can’t. Bioshock has been built so well that recounting a memorable moment would result in a spoiler. Bioshock must be played to experience what is arguably one of the best told stories in a game for quite some time.

As you are no doubt aware. Bioshock is a FPS (first person shooter). More accurately, it’s a horror FPS. Thought not in the spring loaded Resident Evil style. More an unnerved persistence you just can’t shake. A lot of the story is told through recorded messages left behind by the dead or crazed. You could choose not to listen to these tapes. Though you’d be doing your experience a disservice. They flesh out the underwater world of Rapture and offer up hints and information to help you open doors with security codes.

Almost everything you come across adds to the game world and your experience. The Little Sisters and their protectors, the Big Daddies, are by far the most intense encounters through out the game. The Big Daddies, are huge lumbering protectors who roam around the city looking for corpses to harvest ADAM from. You must fight the Bid Daddies to get at a Little Sister; your only source of ADAM to power your own Plasmids. It’s these encounters that determine your ending. Do you catch and kill the Little Sister, taking from her all the ADAM she has to power up your abilities? Or do you instead harvest just a fraction of her ADAM, releasing her from torment, thereby saving the child a life as a mindless gatherer?

Play it how ever you like. You will not be disappointed. I’ve heard a lot of people claim Bioshock was too short, clocking in around 20 hours. But you’ve got to expect that from addicts. Bioshock is a well paced emotional experience in a 50s-underwater-science-gone-wrong-world. It’s breathtaking in its desolation and depravity. Proof that games are indeed a form of art. Irrational Games have once again given us the complete package.


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